Table of Contents

Class CylindroidHolder

Namespace
Hi.NcMech.Holders
Assembly
HiMech.dll

Represents a cylindrical tool holder for machining operations.

public class CylindroidHolder : IHolder, ITopo, IGetAsmb, IGetAnchoredDisplayeeList, IAnchoredDisplayee, IDisplayee, IExpandToBox3d, IMakeXmlSource, IAbstractNote, IGetFletchBuckle, IDuplicate, INameNote, IAnchoredCollidabled, IGetCollidable, IGetAnchor, IGetTopoIndex, IGetSolid, IDisposable, IAnchoredCollidableLeaf, IAnchoredCollidableNode, IAnchoredCollidableBased, ICollidable, IClearCache
Inheritance
CylindroidHolder
Implements
Inherited Members
Extension Methods

Constructors

CylindroidHolder()

Ctor.

public CylindroidHolder()

CylindroidHolder(Cylindroid)

Ctor.

public CylindroidHolder(Cylindroid cylindroid)

Parameters

cylindroid Cylindroid

The cylindroid geometry for this holder.

CylindroidHolder(XElement, string, string)

Initializes a new instance of the CylindroidHolder class from XML.

public CylindroidHolder(XElement src, string baseDirectory, string relFile)

Parameters

src XElement

The XML element containing holder data.

baseDirectory string

The base directory for resolving relative paths.

relFile string

The relative file path.

Fields

XName

XML Name.

public static string XName

Field Value

string

Properties

AbstractNote

Gets a descriptive note or abstract about the object.

public string AbstractNote { get; }

Property Value

string

Branch

Gets the branch connecting the fletch buckle to the tail buckle.

public Branch Branch { get; }

Property Value

Branch

CollidableName

Gets the name of the collidable object.

public string CollidableName { get; }

Property Value

string

CollisionFlag

Gets or sets the collision flag.

public CollisionFlag CollisionFlag { get; set; }

Property Value

CollisionFlag

CutterBuckle

public Anchor CutterBuckle { get; }

Property Value

Anchor

Cylindroid

Gets or sets the cylindroid geometry that defines this holder.

public Cylindroid Cylindroid { get; set; }

Property Value

Cylindroid

GeomAnchor

Equivalent of CutterBuckle.

public Anchor GeomAnchor { get; }

Property Value

Anchor

Name

Gets or sets the name of the object.

public string Name { get; set; }

Property Value

string

Note

Gets or sets the descriptive note for the object.

public string Note { get; set; }

Property Value

string

PolarResolution2d

public PolarResolution2d PolarResolution2d { get; set; }

Property Value

PolarResolution2d

SpindleBuckle

public Anchor SpindleBuckle { get; }

Property Value

Anchor

Methods

ClearCache()

Clears any cached data held by the implementing object.

public void ClearCache()

Display(Bind)

Display function called in DispEngine rendering loop.

public void Display(Bind bind)

Parameters

bind Bind

Bind with DispEngine. See Bind.

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Duplicate(params object[])

Creates a deep copy of the object, excluding any source file references.

public object Duplicate(params object[] res)

Parameters

res object[]

Optional parameters that may be needed during the duplication process

Returns

object

A new instance that is a deep copy of the original object

ExpandToBox3d(Box3d)

Expands the destination box. This function is usually used to compute the bounding box of elements.

public void ExpandToBox3d(Box3d dst)

Parameters

dst Box3d

Destination box

GetAnchor()

Get key anchor. (i.e. root anchor)

public Anchor GetAnchor()

Returns

Anchor

key anchor

GetAnchoredCollidableNode()

Gets the anchored collidable node associated with this object.

public IAnchoredCollidableNode GetAnchoredCollidableNode()

Returns

IAnchoredCollidableNode

The anchored collidable node.

GetAnchoredDisplayeeList()

Gets a list of anchored displayable objects.

public List<IAnchoredDisplayee> GetAnchoredDisplayeeList()

Returns

List<IAnchoredDisplayee>

A list of IAnchoredDisplayee objects

GetAsmb()

Gets the key asmb.

public Asmb GetAsmb()

Returns

Asmb

The key asmb.

GetCollidable()

public ICollidable GetCollidable()

Returns

ICollidable

The collidable object.

GetCollidableAnchor()

public Anchor GetCollidableAnchor()

Returns

Anchor

GetCollidee()

Get ICollidee.

public ICollidee GetCollidee()

Returns

ICollidee

ICollidee

GetFletchBuckle()

Get fletch buckle anchor. the anchor that generally connect to fixed part such as ground and triggering(motor)-side.

public Anchor GetFletchBuckle()

Returns

Anchor

buckle anchor

GetSolid()

Gets the solid geometry object.

public Solid GetSolid()

Returns

Solid

The solid geometry object.

GetTailBuckle()

Cutter Buckle. Generally locate on free-end-side.

public Anchor GetTailBuckle()

Returns

Anchor

MakeXmlSource(string, string, bool)

Creates an XML representation of the object. This method may also generate additional resources such as related files.

public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)

Parameters

baseDirectory string

The base directory for resolving relative paths

relFile string

The relative file path for the XML source

exhibitionOnly bool

if true, the extended file creation is suppressed.

Returns

XElement

An XML element representing the object's state

Remarks

For the demand of easy moving source folder (especially project folder) without configuration file path corruption, the relative file path is applied. The baseDirectory is typically the folder at the nearest configuration file folder. Since the folder can be moving with the configuration file.

UpdateByCylindroid()

Update Branch By Cylindroid. Call the function if the Cylindroid content changed.

public void UpdateByCylindroid()