Namespace Hi.Collision
Classes
- AnchoredCollidableLeaf
Represents a leaf node in the anchored collidable hierarchy.
- CollidableStl
Collidable Stl.
- CollisionIndexPair
Represents a pair of collision indices for collision detection.
- CollisionUtil
Utility of tree grid related structure.
- FuncAnchoredCollidable
Represents a function-based implementation of an anchored collidable object.
- MechCollisionResult
Represents the result of a mechanical collision detection operation.
- MechCollisionUtil
Utility class providing methods for mechanical collision detection and management.
Structs
- CollisionPairAnswer
Internal Use Only. One pair's answer of
collision__detect_pairs(DetectPairs(long, long, IReadOnlyList<ICollidable>, CollisionPairRecord[], CollisionPairAnswer[], int[], out CollisionFlag, int)): the mirror ofmechcollisioncollision_pair_out_t(136 bytes) – the pose and the flag to write back to the pair, and what the call did with it. For a pair not reached or skipped (state 0 / 1) the pose and the flag echo the record's, so writing them back changes nothing, as the managed loop leaves such a pair. Field for fieldcollision_pairs.h.
- CollisionPairRecord
Internal Use Only. One pair of a collision detection call as handed to
collision__detect_pairs(DetectPairs(long, long, IReadOnlyList<ICollidable>, CollisionPairRecord[], CollisionPairAnswer[], int[], out CollisionFlag, int)): the mirror ofmechcollisioncollision_pair_in_t(168 bytes), filled by the caller that owns the pairs (HiMech'sMechCollisionUtil.DetectNative, from itsCollisionIndexPairs) and passed as it is – no copy, one layout check inNativeCollision's static constructor. The memo goes in through last_mat_ab and memo_flag and comes back in the CollisionPairAnswer; the native is stateless. Field for fieldcollision_pairs.h.
Interfaces
- IAnchoredCollidableBased
Interface for objects that are based on anchored collidable nodes.
- IAnchoredCollidableLeaf
Interface for leaf nodes in the anchored collidable hierarchy. A leaf node represents a collidable object that doesn't contain other collidable objects.
- IAnchoredCollidableNode
Base interface for anchored collidable nodes in the collision hierarchy. Do not inherit this interface directly. Only inherit directly from IAnchoredCollidableLeaf and IAnchoredCollidableStem. It is acceptable to inherit from IAnchoredCollidableLeaf and IAnchoredCollidableStem.
- IAnchoredCollidableStem
Interface for stem nodes in the anchored collidable hierarchy. A stem node represents a collidable object that contains other collidable objects.
- ICollidable
Collidable geometry.
- ICollisionArena
Interface for a topological collision arena that manages collision detection between objects.
- ICollisionIndex
Interface for collision index objects that provide identification and anchoring for collidable objects.
- IGetCollidable
Interface for objects that can provide a collidable object.
- IGetCollisionIndexPairs
Interface for objects that can provide pairs of collision indices for collision detection.
- IGetTriTree
Interface of TriTree Getter.
Enums
- CollisionFlag
Collision flag. The definition is the same as native collision_flag.