Class LinearMotionSyntax
- Namespace
- Hi.NcParsers.LogicSyntaxs
- Assembly
- HiMech.dll
Writes McLinear motion for linear commands (ISO G00/G01, Heidenhain L/LN). Detects motion mode from Flags, writes a one-shot MotionEvent section (form + isRapid) plus a modal MotionState section (Term) when MachineCoordinateState exists on the block.
McLinearMotionSemantic discriminates between XYZ-only and XYZABC motion by checking whether rotary axis values are present in MachineCoordinateState.
Must be placed after McAbcSyntax in the syntax chain.public class LinearMotionSyntax : ISituNcSyntax, INcSyntax, IMakeXmlSource
- Inheritance
-
LinearMotionSyntax
- Implements
- Inherited Members
- Extension Methods
Examples
G00 explicit + MachineCoordinateState on the block — both the
modal MotionState and the one-shot MotionEvent are
written; IsRapid is set only on rapid (G00); the parsing flag
is consumed and Parsing is cleaned up:
#BeforeBuild:
{
"Parsing": { "Flags": ["G00"] },
"MachineCoordinateState": { "X": 10, "Y": 20, "Z": 30 }
}
#AfterBuild:
{
"MachineCoordinateState": { "X": 10, "Y": 20, "Z": 30 },
"MotionState": { "Term": "G00" },
"MotionEvent": { "Form": "McLinear", "IsRapid": true }
}
G01 explicit + MC — same shape but IsRapid is omitted on the
event section (only written when true):
#BeforeBuild:
{
"Parsing": { "Flags": ["G01"] },
"MachineCoordinateState": { "X": 10, "Y": 20, "Z": 30 }
}
#AfterBuild:
{
"MachineCoordinateState": { "X": 10, "Y": 20, "Z": 30 },
"MotionState": { "Term": "G01" },
"MotionEvent": { "Form": "McLinear" }
}
No motion flag on the current block but MachineCoordinateState
is present (e.g. a downstream syntax already wrote the endpoint) —
the previous block's MotionState.Term is the only way to know
G00 vs G01, so the modal carry path fires:
#Previous:
{ "MotionState": { "Term": "G01" } }
#BeforeBuild:
{ "MachineCoordinateState": { "X": 10, "Y": 20, "Z": 30 } }
#AfterBuild:
{
"MachineCoordinateState": { "X": 10, "Y": 20, "Z": 30 },
"MotionState": { "Term": "G01" },
"MotionEvent": { "Form": "McLinear" }
}
Constructors
LinearMotionSyntax()
Initializes a new instance with default settings.
public LinearMotionSyntax()
LinearMotionSyntax(XElement)
Initializes a new instance by deserializing from the given XML element.
public LinearMotionSyntax(XElement src)
Parameters
srcXElementSource XML element.
Properties
Name
Syntax kind name (typically the concrete type name).
public string Name { get; }
Property Value
XName
XML element name used to register this syntax with XFactory.
public static string XName { get; }
Property Value
Methods
Build(LazyLinkedListNode<SyntaxPiece>, List<INcDependency>, NcDiagnosticProgress)
Build syntax arrangement into the
syntaxPieceNode in-place.
public void Build(LazyLinkedListNode<SyntaxPiece> syntaxPieceNode, List<INcDependency> ncDependencyList, NcDiagnosticProgress ncDiagnosticProgress)
Parameters
syntaxPieceNodeLazyLinkedListNode<SyntaxPiece>ncDependencyListList<INcDependency>ncDiagnosticProgressNcDiagnosticProgress
MakeXmlSource(string, string, bool)
Creates an XML representation of the object. This method may also generate additional resources such as related files.
public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)
Parameters
baseDirectorystringThe base directory for resolving relative paths
relFilestringThe relative file path for the XML source
exhibitionOnlyboolif true, the extended file creation is suppressed.
Returns
- XElement
An XML element representing the object's state
Remarks
For the demand of easy moving source folder (especially project folder) without configuration file path corruption, the relative file path is applied.
The baseDirectory is typically the folder at the nearest configuration file folder.
Since the folder can be moving with the configuration file.
Reg(XFactory)
Registers this type's deserializer with the given XFactory
(or Default when factory is
null). Idempotent.
public static void Reg(XFactory factory = null)
Parameters
factoryXFactory