Table of Contents

Enum MachiningSession.PacedPlayRefusal

Namespace
Hi.MachiningProcs
Assembly
HiMech.dll

Internal Use Only. Why a paced play, a paced act or a host's session call is refused on the calling thread (FindPacedCallRefusal()); None admits it.

public enum MachiningSession.PacedPlayRefusal
Extension Methods

Fields

AnotherThreadPlaying = 2

Another thread is inside a run of this session (PlayNcFile(string, string, NcKind) and its other forms, PlayNc(string, string), or an enumeration of RunNcLines(INcRunner, string, IEnumerable<string>, CancellationToken)).

None = 0

Admitted.

PlayerLockedOnAnotherThread = 1

The player is locked (a run or a one-shot owns the session's play) and this is not the player thread.