Enum MachiningSession.PacedPlayRefusal
- Namespace
- Hi.MachiningProcs
- Assembly
- HiMech.dll
Internal Use Only. Why a paced play, a paced act or a host's session call is refused on the calling thread (FindPacedCallRefusal()); None admits it.
public enum MachiningSession.PacedPlayRefusal
- Extension Methods
Fields
AnotherThreadPlaying = 2Another thread is inside a run of this session (PlayNcFile(string, string, NcKind) and its other forms, PlayNc(string, string), or an enumeration of RunNcLines(INcRunner, string, IEnumerable<string>, CancellationToken)).
None = 0Admitted.
PlayerLockedOnAnotherThread = 1The player is locked (a run or a one-shot owns the session's play) and this is not the player thread.