Technique
The durable knowledge behind HiNC: the milling physics the simulation implements, what the machine and the workstation can actually deliver, how a measured quantity gets into the model, and how the NC optimizer decides a feed rate. GUI-neutral by design — this is the layer that stays true when a screen moves.
Ordered by how far the subject sits from the cutting edge: what happens at the edge first, then what the equipment around it can supply, then what is measured, then what is rewritten — and last the API surfaces an application is built on: scripting, rendering, and the mechanism topology.
- Milling Physics — The frames the numbers live in, the criteria that decide whether a cut survives, tool wear, and the cutter-side levers that move both
- Machine Capability — Spindle boundary curves and thermal envelope, controller behaviour, CAM-side drift, and the simulating workstation's own throughput ceiling
- Measurement — How a real cutter angle and a real cutting force get from the bench into the model
- NC Optimization — What the optimizer targets, what limits each step, and why corner feed rates come out low
- Simulation Performance — What the simulation itself costs to run, and what a coarser mesh gives up
- Validation — What has been checked against measurement, how closely it agreed, and where the agreement stops
- Scripting — The C# command surface a session is driven from, the step objects a run produces, and the message stream it reports through
- Rendering — Hosting the display engine in a UI framework, producing what it draws, and deciding the colour a machining step comes out with
- Mechanism — The kinematic topology a machine is assembled from, the transform matrices that move it, and drawing an assembly through its anchors
- NC Dialects — The interpreter that turns a controller program into motion, and the brand-by-brand support matrix
- API Foundations — The packages, the shape of a first program, and the geometry, messaging and serialization services everything else assumes
See Also
- Manual — how to do it in the app, chapter by chapter
- Setup — the equipment settings these models stand behind
- Workflows — end-to-end task guides
- API Reference — the generated C# reference