Vec3dControl Component
Vec3dControl is a user control for Vec3d and display.
Main Features
Dual Input Modes
- Standard Mode: Input X, Y, Z components separately
- Text Mode: Input complete vector in text format
Vector Normalization
- Normalization button (optional)
- Button visibility controlled by
ShowNormalizeButton
property
Refer Sample Code
<UserControl x:Class="HiNC_2025_win_desktop.Geom.Vec3dControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="30" d:DesignWidth="200">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<!-- Standard Mode Panel -->
<StackPanel x:Name="StandardModePanel" Orientation="Horizontal" Grid.ColumnSpan="5">
<TextBox x:Name="XTextBox" Width="60" Margin="0,0,2,0" TextChanged="XTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"/>
<TextBox x:Name="YTextBox" Width="60" Margin="0,0,2,0" TextChanged="YTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"/>
<TextBox x:Name="ZTextBox" Width="60" Margin="0,0,2,0" TextChanged="ZTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"/>
<Button Content="{DynamicResource Vec3d_TextMode_Toggle}" Width="20" Click="TextModeToggle_Click" Margin="0,0,2,0" ToolTip="{DynamicResource Vec3d_TextMode_Tooltip}"/>
<Button Content="{DynamicResource Vec3d_Normalize}" Width="20" Click="NormalizeButton_Click" Visibility="{Binding ShowNormalizeButton, Converter={StaticResource BooleanToVisibilityConverter}}" ToolTip="{DynamicResource Vec3d_Normalize_Tooltip}"/>
</StackPanel>
<!-- Text Mode Panel -->
<StackPanel x:Name="TextModePanel" Orientation="Horizontal" Grid.ColumnSpan="5" Visibility="Collapsed">
<TextBox x:Name="VectorTextBox" Width="180" Margin="0,0,2,0" TextChanged="VectorTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"
ToolTip="{DynamicResource Vec3d_TextMode_Format_Tooltip}"/>
<Button Content="{DynamicResource Vec3d_StandardMode_Toggle}" Width="20" Click="StandardModeToggle_Click" Margin="0,0,2,0" ToolTip="{DynamicResource Vec3d_StandardMode_Tooltip}"/>
<Button Content="{DynamicResource Vec3d_Normalize}" Width="20" Click="NormalizeButton_Click" Visibility="{Binding ShowNormalizeButton, Converter={StaticResource BooleanToVisibilityConverter}}" ToolTip="{DynamicResource Vec3d_Normalize_Tooltip}"/>
</StackPanel>
</Grid>
</UserControl>
using System;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows;
using Hi.Geom;
using System.Text.RegularExpressions;
using System.ComponentModel;
using Hi.Common;
using Hi.Common.Messages;
namespace HiNC_2025_win_desktop.Geom
{
/// <summary>
/// Vec3dControl.xaml 的交互逻辑
/// </summary>
public partial class Vec3dControl : UserControl, INotifyPropertyChanged
{
private bool _isUpdating = false;
private Func<Vec3d> _getterFunc;
private Func<Task> _updateByContentFunc;
private bool _showNormalizeButton = false;
private bool _isTextMode = false;
private bool _isReadOnly = false;
// 用于匹配各种格式的正则表达式
private static readonly Regex VectorRegex = new Regex(@"^\s*[\(\[\{]?\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*[\)\]\}]?\s*$", RegexOptions.Compiled);
// 用于匹配变换矩阵格式的正则表达式(包括带有花括号的嵌套格式)
private static readonly Regex MatrixRegex = new Regex(@"\{(?:\s*\{?\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*\}?\s*,){3}\s*\{?\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*\}?\s*\}", RegexOptions.Compiled);
public event PropertyChangedEventHandler PropertyChanged;
public string ControlId { get; set; } = Guid.NewGuid().ToString();
public Func<Vec3d> GetterFunc
{
get => _getterFunc;
set
{
_getterFunc = value;
UpdateUI();
}
}
public Func<Task> UpdateByContentFunc
{
get => _updateByContentFunc;
set => _updateByContentFunc = value;
}
public bool ShowNormalizeButton
{
get => _showNormalizeButton;
set
{
if (_showNormalizeButton != value)
{
_showNormalizeButton = value;
OnPropertyChanged(nameof(ShowNormalizeButton));
}
}
}
public bool IsTextMode
{
get => _isTextMode;
set
{
if (_isTextMode != value)
{
_isTextMode = value;
UpdateModeVisibility();
OnPropertyChanged(nameof(IsTextMode));
}
}
}
public bool IsReadOnly
{
get => _isReadOnly;
set
{
if (_isReadOnly != value)
{
_isReadOnly = value;
OnPropertyChanged(nameof(IsReadOnly));
}
}
}
protected void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public Vec3dControl()
{
InitializeComponent();
DataContext = this;
}
private void UpdateModeVisibility()
{
if (IsTextMode)
{
StandardModePanel.Visibility = Visibility.Collapsed;
TextModePanel.Visibility = Visibility.Visible;
UpdateVectorTextFromXYZ();
}
else
{
StandardModePanel.Visibility = Visibility.Visible;
TextModePanel.Visibility = Visibility.Collapsed;
}
}
private void UpdateVectorTextFromXYZ()
{
if (_isUpdating) return;
if (double.TryParse(XTextBox.Text, out double x) &&
double.TryParse(YTextBox.Text, out double y) &&
double.TryParse(ZTextBox.Text, out double z))
{
VectorTextBox.Text = $"{x},{y},{z}";
}
}
private void TextModeToggle_Click(object sender, RoutedEventArgs e)
{
IsTextMode = true;
}
private void StandardModeToggle_Click(object sender, RoutedEventArgs e)
{
IsTextMode = false;
}
private async void NormalizeButton_Click(object sender, RoutedEventArgs e)
{
if (_isUpdating || _getterFunc == null || IsReadOnly)
return;
try
{
_isUpdating = true;
var vec = _getterFunc();
if (vec != null)
{
vec.Normalize();
XTextBox.Text = vec.X.ToString("F3");
YTextBox.Text = vec.Y.ToString("F3");
ZTextBox.Text = vec.Z.ToString("F3");
if (IsTextMode)
{
VectorTextBox.Text = $"{vec.X:F3},{vec.Y:F3},{vec.Z:F3}";
}
if(_updateByContentFunc != null)
await _updateByContentFunc();
}
}
catch (Exception ex)
{
MessageKit.AddError(string.Format(Application.Current.FindResource("Vec3d_Update_Error").ToString(), ex.Message));
ex.ShowException(this);
}
finally
{
_isUpdating = false;
}
}
public void UpdateUI()
{
if (_isUpdating || _getterFunc == null)
return;
try
{
_isUpdating = true;
var vec = _getterFunc();
if (vec != null)
{
XTextBox.Text = vec.X.ToString("F3");
YTextBox.Text = vec.Y.ToString("F3");
ZTextBox.Text = vec.Z.ToString("F3");
if (IsTextMode)
{
VectorTextBox.Text = $"{vec.X},{vec.Y},{vec.Z}";
}
}
else
{
XTextBox.Text = "";
YTextBox.Text = "";
ZTextBox.Text = "";
VectorTextBox.Text = "";
}
}
finally
{
_isUpdating = false;
}
}
private async void XTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
await HandleTextChanged();
}
private async void YTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
await HandleTextChanged();
}
private async void ZTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
await HandleTextChanged();
}
private async void VectorTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
if (_isUpdating || _getterFunc == null || IsReadOnly)
return;
try
{
string text = VectorTextBox.Text.Trim();
// 如果文本为空或太短,不做处理
if (string.IsNullOrWhiteSpace(text) || text.Length < 3)
return;
_isUpdating = true;
// 尝试解析为向量格式
if (TryParseVector(text, out double x, out double y, out double z))
{
await UpdateVectorValues(x, y, z);
}
// 尝试解析为变换矩阵格式(仅提取位移分量)
else if (TryParseTransformMatrix(text, out double tx, out double ty, out double tz))
{
await UpdateVectorValues(tx, ty, tz);
}
// 尝试作为单值解析每个字段(宽松模式)
else if (TryParseLooseVector(text, out double lx, out double ly, out double lz))
{
await UpdateVectorValues(lx, ly, lz);
}
}
catch (Exception ex)
{
MessageKit.AddError(string.Format(Application.Current.FindResource("Vec3d_Update_Error").ToString(), ex.Message));
ex.ShowException(this);
}
finally
{
_isUpdating = false;
}
}
private bool TryParseVector(string text, out double x, out double y, out double z)
{
x = y = z = 0;
// 使用正则表达式匹配向量格式
Match match = VectorRegex.Match(text);
if (match.Success && match.Groups.Count >= 4)
{
if (double.TryParse(match.Groups[1].Value, out x) &&
double.TryParse(match.Groups[2].Value, out y) &&
double.TryParse(match.Groups[3].Value, out z))
{
return true;
}
}
return false;
}
private bool TryParseTransformMatrix(string text, out double tx, out double ty, out double tz)
{
tx = ty = tz = 0;
// 移除所有换行和多余空格,便于匹配
text = Regex.Replace(text, @"\s+", " ");
// 尝试匹配变换矩阵格式
Match match = MatrixRegex.Match(text);
if (match.Success && match.Groups.Count >= 8)
{
// 变换矩阵的第4列通常是位移分量
if (double.TryParse(match.Groups[4].Value, out tx) &&
double.TryParse(match.Groups[8].Value, out ty) &&
double.TryParse(match.Groups[12].Value, out tz))
{
return true;
}
}
// 尝试匹配更宽松的变换矩阵表示(例如从界面复制的数据)
var numbers = Regex.Matches(text, @"(-?\d*\.?\d+)");
if (numbers.Count >= 16)
{
// 假设这是一个4x4矩阵,提取位移分量(第4、8、12个数字)
if (double.TryParse(numbers[3].Value, out tx) &&
double.TryParse(numbers[7].Value, out ty) &&
double.TryParse(numbers[11].Value, out tz))
{
return true;
}
}
return false;
}
private bool TryParseLooseVector(string text, out double x, out double y, out double z)
{
x = y = z = 0;
// 移除所有非数字和小数点以外的字符,然后按空白分割
string cleanText = Regex.Replace(text, @"[^\d\.\-\s,;]+", " ");
string[] parts = Regex.Split(cleanText, @"[\s,;]+");
// 尝试从分割后的部分获取三个数字
var numbers = new System.Collections.Generic.List<double>();
foreach (var part in parts)
{
if (!string.IsNullOrWhiteSpace(part) && double.TryParse(part, out double value))
{
numbers.Add(value);
if (numbers.Count >= 3) break; // 最多取3个数字
}
}
// 如果获取到了三个数字,就认为解析成功
if (numbers.Count >= 3)
{
x = numbers[0];
y = numbers[1];
z = numbers[2];
return true;
}
return false;
}
private async Task UpdateVectorValues(double x, double y, double z)
{
XTextBox.Text = x.ToString("F3");
YTextBox.Text = y.ToString("F3");
ZTextBox.Text = z.ToString("F3");
var vec = _getterFunc?.Invoke();
if (vec != null)
{
vec.X = x;
vec.Y = y;
vec.Z = z;
if (_updateByContentFunc != null)
{
await _updateByContentFunc();
}
}
}
private async Task HandleTextChanged()
{
if (_isUpdating || _getterFunc == null || IsReadOnly)
return;
try
{
_isUpdating = true;
// 尝试解析每个文本框的值
bool allValid = true;
allValid &= double.TryParse(XTextBox.Text, out double x);
allValid &= double.TryParse(YTextBox.Text, out double y);
allValid &= double.TryParse(ZTextBox.Text, out double z);
if (allValid)
{
if (IsTextMode)
{
VectorTextBox.Text = $"{x},{y},{z}";
}
var vec = _getterFunc();
if (vec != null)
{
vec.X = x;
vec.Y = y;
vec.Z = z;
if(_updateByContentFunc != null)
await _updateByContentFunc();
}
}
else
{
// 如果有无效输入,不进行更新但也不显示错误
// 这允许用户在输入过程中有不完整的状态
}
}
catch (Exception ex)
{
// 记录异常但不中断用户操作
MessageKit.AddError(string.Format(Application.Current.FindResource("Vec3d_Update_Error").ToString(), ex.Message));
ex.ShowException(this);
}
finally
{
_isUpdating = false;
}
}
}
}
Single-User WPF Application Source Code Path
- Geom/Vec3dControl
see this page for git repository.