Class WriteShotFilesCommand
- Namespace
- Hi.SessionCommands
- Assembly
- HiNc.dll
Command to call WriteShotFiles(string, double).
[CultureText("zh-Hant", "輸出時間序資訊至檔案")]
[CultureText("zh-Hans", "输出时间序信息至文件")]
[CultureText("vi", "Ghi tệp lấy mẫu")]
[CultureText("ja", "サンプリングファイルの書き込み")]
public class WriteShotFilesCommand : ISessionCommand, IMakeXmlSource
- Inheritance
-
WriteShotFilesCommand
- Implements
- Inherited Members
- Extension Methods
Constructors
WriteShotFilesCommand()
Default constructor.
public WriteShotFilesCommand()
WriteShotFilesCommand(XElement, string)
Ctor.
public WriteShotFilesCommand(XElement src, string baseDirectory)
Parameters
Properties
RelFileTemplate
Template for the relative file path where shot files will be written.
public string RelFileTemplate { get; set; }
Property Value
TimeResolution_ms
Time resolution in milliseconds for shot data sampling.
public double TimeResolution_ms { get; set; }
Property Value
XName
Name for XML IO.
public static string XName { get; }
Property Value
Methods
MakeXmlSource(string, string, bool)
Creates an XML representation of the object. This method may also generate additional resources such as related files.
public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)
Parameters
baseDirectorystringThe base directory for resolving relative paths
relFilestringThe relative file path for the XML source
exhibitionOnlyboolif true, the extended file creation is suppressed.
Returns
- XElement
An XML element representing the object's state
Remarks
For the demand of easy moving source folder (especially project folder) without configuration file path corruption, the relative file path is applied.
The baseDirectory is typically the folder at the nearest configuration file folder.
Since the folder can be moving with the configuration file.
Reg(XFactory)
Registers this type's deserializer with the given XFactory
(or Default when factory is
null). Idempotent.
public static void Reg(XFactory factory = null)
Parameters
factoryXFactory
Run(SessionShell)
Runs the command, delegating execution to the provided session shell.
public IEnumerable<Action> Run(SessionShell sessionShell)
Parameters
sessionShellSessionShellSession shell that exposes the machining facade to commands.
Returns
- IEnumerable<Action>
Sequence of actions to be executed. A command may do its work as it is enumerated and yield
nullbetween the pieces of it. The player invokes each action in order and paces after it – a Pause holds there, jobs queued for the run's pace point run there, and a Stop of its run ends the run there – and it ends a stopped run at anullitem too, and before the next row of a ListCommand. An action is not checked for a Stop before it runs: one handed over after the Stop runs, and the run ends at the pace after it. Where the run ends, the player disposes the enumeration: the command's code after that item does not run, and what must run whatever happens belongs in afinallyof the iterator. An exception that leaves the enumeration while the run is live ends the run as a fault: the player reports it asPlayer-Run–Fault, the run ends there as not finished, and no later row of a ListCommand runs; a command that catches and reports its own failure (a ScriptCommand‘sScriptCommand-Run–Fault, the CSV mapping commands’Map-SingleCsv–FaultandMap-SeriesCsv–Fault) lets the mission go on. Once the run is stopped, whatever leaves the enumeration – the run's own cancellation, or an exception its unwinding throws – is the Stop, and no message is said for it. A command that catches and reports its own failure still says it after the Stop: a ScriptCommand reports any exception other than a cancellation that comes out of its script's body – the body's own, or one the stopped run's unwinding throws inside the body – asScriptCommand-Run–Fault, and the CSV mapping commands' catches let a cancellation through alone; the stopped run then starts no later row.