Class PauseOnFailureCommand
- Namespace
- Hi.SessionCommands
- Assembly
- HiNc.dll
Command that turns pause-on-failure on or off for the session. One of the single-setting successors of the legacy PreSettingCommand bundle.
[CultureText("zh-Hant", "失敗時暫停")]
[CultureText("zh-Hans", "失败时暂停")]
[CultureText("vi", "Tạm dừng khi lỗi")]
[CultureText("ja", "失敗時の一時停止")]
[CommandCatalog(CommandCategory.Setup, Order = 3)]
public class PauseOnFailureCommand : ITitleCommand, ISessionCommand, IMakeXmlSource
- Inheritance
-
PauseOnFailureCommand
- Implements
- Inherited Members
- Extension Methods
Constructors
PauseOnFailureCommand()
Ctor.
public PauseOnFailureCommand()
PauseOnFailureCommand(XElement, string)
Ctor.
public PauseOnFailureCommand(XElement src, string baseDirectory)
Parameters
Properties
Enable
Whether the session pauses on a failure from this command on.
[CultureText("zh-Hant", "啟用失敗時暫停", Key = "Enable Pause on Failure")]
[CultureText("zh-Hans", "启用失败时暂停", Key = "Enable Pause on Failure")]
[CultureText("vi", "Bật tạm dừng khi lỗi", Key = "Enable Pause on Failure")]
[CultureText("ja", "失敗時の一時停止を有効化", Key = "Enable Pause on Failure")]
public bool Enable { get; set; }
Property Value
XName
Name for XML IO.
public static string XName { get; }
Property Value
Methods
GetCommandTitle(ICommandTextSource)
Gets the title of the command — one row in a command list or a mission tree — composed from the caller's vocabulary: the command owns the composition and degradation rules, the caller owns the language.
The shape is Name, or Name [detail] once there is a
detail worth showing. The NAME always leads and is never dropped:
a row must say WHAT it is even when the detail is a title the user
wrote, otherwise a newcomer cannot tell a command list from a
script. The detail trails because these rows truncate from the
right. An empty detail takes the bare-name form rather than
rendering dangling brackets.
public string GetCommandTitle(ICommandTextSource text)
Parameters
textICommandTextSourceCulture-bearing vocabulary the static words are taken from.
Returns
- string
The command title.
MakeXmlSource(string, string, bool)
Creates an XML representation of the object. This method may also generate additional resources such as related files.
public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)
Parameters
baseDirectorystringThe base directory for resolving relative paths
relFilestringThe relative file path for the XML source
exhibitionOnlyboolif true, the extended file creation is suppressed.
Returns
- XElement
An XML element representing the object's state
Remarks
For the demand of easy moving source folder (especially project folder) without configuration file path corruption, the relative file path is applied.
The baseDirectory is typically the folder at the nearest configuration file folder.
Since the folder can be moving with the configuration file.
Reg(XFactory)
Registers this type's deserializer with the given XFactory
(or Default when factory is
null). Idempotent.
public static void Reg(XFactory factory = null)
Parameters
factoryXFactory
Run(SessionShell)
Runs the command, delegating execution to the provided session shell.
public IEnumerable<Action> Run(SessionShell sessionShell)
Parameters
sessionShellSessionShellSession shell that exposes the machining facade to commands.
Returns
- IEnumerable<Action>
Sequence of actions to be executed. A command may do its work as it is enumerated and yield
nullbetween the pieces of it. The player invokes each action in order and paces after it – a Pause holds there, jobs queued for the run's pace point run there, and a Stop of its run ends the run there – and it ends a stopped run at anullitem too, and before the next row of a ListCommand. An action is not checked for a Stop before it runs: one handed over after the Stop runs, and the run ends at the pace after it. Where the run ends, the player disposes the enumeration: the command's code after that item does not run, and what must run whatever happens belongs in afinallyof the iterator. An exception that leaves the enumeration while the run is live ends the run as a fault: the player reports it asPlayer-Run–Fault, the run ends there as not finished, and no later row of a ListCommand runs; a command that catches and reports its own failure (a ScriptCommand‘sScriptCommand-Run–Fault, the CSV mapping commands’Map-SingleCsv–FaultandMap-SeriesCsv–Fault) lets the mission go on. Once the run is stopped, whatever leaves the enumeration – the run's own cancellation, or an exception its unwinding throws – is the Stop, and no message is said for it. A command that catches and reports its own failure still says it after the Stop: a ScriptCommand reports any exception other than a cancellation that comes out of its script's body – the body's own, or one the stopped run's unwinding throws inside the body – asScriptCommand-Run–Fault, and the CSV mapping commands' catches let a cancellation through alone; the stopped run then starts no later row.