Class StaticFreeform
Static Freeform transformer.
public class StaticFreeform : IStaticTransformer, ITransformer, IMakeXmlSource, IGetInverseTransformer
- Inheritance
-
StaticFreeform
- Implements
- Inherited Members
- Extension Methods
Constructors
StaticFreeform()
Ctor.
public StaticFreeform()
StaticFreeform(Mat4d)
Ctor.
public StaticFreeform(Mat4d mat)
Parameters
mat
Mat4dtransform matrix
StaticFreeform(Mat4d, Mat4d)
Ctor.
public StaticFreeform(Mat4d mat, Mat4d matInv)
Parameters
StaticFreeform(XElement)
Ctor.
public StaticFreeform(XElement src)
Parameters
src
XElementXML
Properties
XName
Static name.
public static string XName { get; }
Property Value
Methods
Clone()
Clones this instance.
public ITransformer Clone()
Returns
- ITransformer
clone
GetInverseTransformer()
Gets the inverse transformer of this transformer.
public ITransformer GetInverseTransformer()
Returns
- ITransformer
The inverse transformer.
GetMat()
Gets the transform matrix.
public Mat4d GetMat()
Returns
- Mat4d
The transform matrix.
GetMatInv()
Gets the inverse transform matrix.
public Mat4d GetMatInv()
Returns
- Mat4d
The inverse transform matrix.
MakeXmlSource(string, string, bool)
Creates an XML representation of the object. This method may also generate additional resources such as related files.
public virtual XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)
Parameters
baseDirectory
stringThe base directory for resolving relative paths
relFile
stringThe relative file path for the XML source
exhibitionOnly
boolif true, the extended file creation is suppressed.
Returns
- XElement
An XML element representing the object's state
Remarks
For the demand of easy moving source folder (especially project folder) without configuration file path corruption, the relative file path is applied.
The baseDirectory
is typically the folder at the nearest configuration file folder.
Since the folder can be moving with the configuration file.
SetMat(Mat4d)
public void SetMat(Mat4d mat)
Parameters
mat
Mat4d
SetMat(Mat4d, Mat4d)
Set transform matrix.
public void SetMat(Mat4d mat, Mat4d matInv)