Namespace Hi.Disp
Classes
- Bind
Runtime rendering data for each iteration in rendering loop. It manipulates geometry transformation, such as moving, rotatingand scaling. It also deal with color and picking. A bind_t object is generated by rendering in the every beginning of each rendering iteration.
- Box3dDispUtil
Utility and Extension of box3d_t.
- DelegateFuncDisplayee
A displayee implementation that delegates display functionality to a function.
- DispEngine
HiAPI display engine.
- DispEngineConfig
Configuration class for display engine.
- DispFrameUtil
Utility class for display frame management.
- DispList
A combination of IDisplayee and SynList<T>.
- DispUtil
Display Utility
- Drawing
The most efficient elemental 3D rendering unit.
- FramePins
The pin table of one rendered frame, handed to FrameReady together with the pixels. Records are sorted by name and every displayed pin is listed, visible or not; filter with Visible.
- FuncDisplayee
A displayee implementation that delegates display functionality to function delegates.
- GL
Native opengl functions wrapper.
- MatStack
Stack-based Matrix.
- MatStack.ItemDisposable
A disposable class that manages push and pop operations on a matrix stack.
- Pickable
Picking event handler for rendering. Note that it has to be disposed manually or the object occurs memory leak.
- PinDrawing
A named, scale-less anchor. Displaying it draws nothing; the engine reports where the anchor landed in each frame, its depth and whether scene geometry hides it, through FrameReady as a PinRecord of the same name. Use it to place external UI (an HTML element, say) over a 3D point of the canvas.
- PopModelMat
Call Pop() for Hi.Disp.Bind.modelMatStack in Display(Bind). This function is only for test purpose. Since the ExpandToBox3d(ref box3d_t) just expand the translation part of the mat to the target box. This function should be use with PushModelMat.
- PushModelMat
Call Push() for Hi.Disp.Bind.modelMatStack in Display(Bind). This function is only for test purpose. Since the ExpandToBox3d(ref box3d_t) just expand the translation part of the mat to the target box. This function should be use with PopModelMat.
- Segment3dDispUtil
Utilities for converting geometry segments to renderable drawings.
- ShowEventPickable
Show pick events in console.
- StringDrawing
An IDisplayee to draw string. Multi-line text is supported: ‘\n’ starts a new line.
- Tri3dDispUtil
Utility and Extension of tri3d_t.
- Vec3dDispUtil
Utility and Extension of vec3d_t.
- WrappedDisplayee
A wrapper class for IDisplayee that allows customizing display and bounding box behavior.
Structs
- PinRecord
One named anchor of a rendered frame: where it landed on the canvas, how deep, and whether it is visible. Positions are canvas pixels with a top-left origin, y down; they may lie outside the canvas.
Interfaces
- IDisplayee
An object which can be displayed in DispEngine.
- IGetDispEngine
Interface fo getting DispEngine.
- IGetPickable
Get Pickable interface.
- IGlContextDirver
Bridge of Native OpenGL Context.
Enums
- MvpBoxRelation
Relation between mvpBox and an AABB
Delegates
- Box3dDispUtil.BoxableExpandToBox3dDel
Delegate for expanding a native boxable object to a box3d_t.
- ExpandToBox3dDel
The bound-accumulation hook of a FuncDisplayee: expands
dst(a value-typed box3d_t, so by reference).
- WrappedExpandToBox3dDel
The bound-accumulation hook of a WrappedDisplayee: expands
dst(a value-typed box3d_t, so by reference) for the wrappeddisplayee.